practicing my craft

in..

practicing my craft

in..

practicing my craft

in..

(full-stack)

Game
Development

Game
Development

-- Define the Player object (because players don't do it themselves)

local Player = {}

Player.__index = Player


-- Create a new Player (because the universe needs more adventurers)

function Player.new(name)

local self = setmetatable({}, Player)

self.name = name or "Unnamed Adventurer"

self.position = {x = 0, y = 0, z = 0}

self.speed = math.random(5, 10) -- Speed is overrated, but let's keep it fun

return self

end


-- Move the player (because standing still is boring)

function Player:move(direction)

local dx = math.sin(direction) * self.speed

local dz = math.cos(direction) * self.speed

self.position.x = self.position.x + dx

self.position.z = self.position.z + dz

print(self.name .. " moved to [" .. string.format("%.2f", self.position.x) .. ", " .. string.format("%.2f", self.position.z) .. "]")

end


-- Player jump, because sometimes we need to defy gravity

function Player:jump()

local jumpHeight = math.random(1, 5)

self.position.y = self.position.y + jumpHeight

print(self.name .. " jumped " .. jumpHeight .. " units high!")

end


-- Example of a new Player doing heroic stuff (or just walking around)

local player1 = Player.new("CodeWarrior")

player1:move(math.pi / 3) -- Moving at an impressive angle

player1:jump() -- Up, up and... slightly up


-- Whats next?

(full-stack)

Game
Development

-- Define the Player object (because players don't do it themselves)

local Player = {}

Player.__index = Player


-- Create a new Player (because the universe needs more adventurers)

function Player.new(name)

local self = setmetatable({}, Player)

self.name = name or "Unnamed Adventurer"

self.position = {x = 0, y = 0, z = 0}

self.speed = math.random(5, 10) -- Speed is overrated, but let's keep it fun

return self

end


-- Move the player (because standing still is boring)

function Player:move(direction)

local dx = math.sin(direction) * self.speed

local dz = math.cos(direction) * self.speed

self.position.x = self.position.x + dx

self.position.z = self.position.z + dz

print(self.name .. " moved to [" .. string.format("%.2f", self.position.x) .. ", " .. string.format("%.2f", self.position.z) .. "]")

end


-- Player jump, because sometimes we need to defy gravity

function Player:jump()

local jumpHeight = math.random(1, 5)

self.position.y = self.position.y + jumpHeight

print(self.name .. " jumped " .. jumpHeight .. " units high!")

end


-- Example of a new Player doing heroic stuff (or just walking around)

local player1 = Player.new("CodeWarrior")

player1:move(math.pi / 3) -- Moving at an impressive angle

player1:jump() -- Up, up and... slightly up


-- Whats next?

working with

working with

working with

programming

Lua

Python

Lua icon

programming

Lua

Python

Lua icon

programming

Lua

Python

Lua icon